Emergent Game (www.emergentgame.org.uk)
is the envelope for a mixed reality game being developed through a
series of collaborations (with those aware they are influencing the
project) and interactions (with those not directly aware they are
influencing the project).
Taking as its starting point the definition of emergent game-play as the
“creative use of a game in ways unexpected by the game designer's
original intent” and then asking “but what if the design of the game
itself was emergent?”, Emergent Game explores our interactions with
digital technologies, physical objects, geographical locations and the
other players who are also moving across the boundaries between these.
- The first phase of Emergent Game
starts off rooted in the digital: a vanguard of anonymous players is
using Twitteras a vehicle to introduce - and document the
development of - the avatars that represent them within The Game.
Twitter was selected for this purpose in response to a growing
evangelism coming from a prolific group of bloggers based in
Birmingham. They're advocating its use amongst wider groups of people;
now we're instigating its appropriation for a use that extends the
typical updates of where people are and what they are doing.
In parallel with
this, we are organising a series of workshops with college students
aimed at finding out what digital technologies they use on a regular
basis, and in what ways they use them. Together we will explore how
mobile phones, digital cameras and internet applications can be combined
to facilitate different modes of game-play.
The avatars being
used in The Game are customised soft toys from charity shops. For the
second phase of game-play these will be taken out into the streets as
players attempt challenges and missions that will have coalesced out of
the workshops. Success within The Game will almost certainly be
dependent on a cross-section of skills ranging from the ability to
create, maintain and shift alliances within the online community,
through to the creative use of real, digital and imagined resources.
As The Game picks
up pace we are already finding our preconceptions about space are being
challenged. Pulled in different directions between funders who see
Emergent Game as a “city-wide game for Birmingham” and by our awareness
that identity and location are both transmutable within the game's
boundaries, where do we find the intersection that allows The Game to be
played out anywhere by anyone? Is it possible to have an all-inclusive
game, or do the peculiarities of place (even when mediated through
technology) necessitate location-specific clusters?
www.emergentgame.org.uk
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